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Hexen 2 darkplaces

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The 3D environment in which the game takes place is referred to as a map, even though it is three-dimensional in nature rather than a flat 2D space. Quake was the first true-3D game to use a special map design system that preprocessed and pre-rendered some elements of the 3D environment, so as to reduce the processing required when playing the game on the 50–75 MHz CPUs of the time. Simplified process of reducing map complexity in Quake Although, the codebases for Quake and Quake II were separate GPL releases. However, both engines are now considered variants of id Tech 2. Historically, the Quake engine has been treated as a separate engine from its successor, the Quake II engine. The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects. The Quake engine, like the Doom engine, used binary space partitioning (BSP) to optimise the world rendering. Much of the engine remained in Quake II and Quake III Arena. It featured true 3D real-time rendering and is now licensed under the terms of GNU General Public License v2.0 or later.Īfter release, it immediately forked, as did the level design. The Quake engine is the game engine developed by id Software to power their 1996 video game Quake. C, Assembly (for software rendering & optimization)ĭOS, AmigaOS, Microsoft Windows, macOS, Linux, Amiga, PowerPC, Nintendo 64, RiscPC, Zeebo